SOUND OF SLIVER

Privacy Policy

Last updated: September 27, 2026

Sound of Sliver is a daily music game at soundofsliver.com, made by Factory Design LLC. In this policy, "we" and "us" means Factory Design LLC.

There are no accounts, and the game never asks for your name. This page says what the game does collect, why, and what you can do about it.

What we collect

What you give us

What your browser sends as you play

Your approximate location

We work out a city, region and country from your IP address using a service called ip-api.com. Our server sends your IP address to it and reuses the answer for up to 30 days, so it doesn't ask every time. That request travels over an unencrypted connection. The game never asks for your device's location, and the site blocks pages from asking for it.

What's public

What stays on your device

The game uses your browser's local storage to remember things between visits. It keeps:

It also uses session storage for a few flags that last only while the tab is open. The rest stays until you clear it. Some of it is sent to us as described above.

Cookies

The game's own code sets no cookies for players. There are no advertising cookies, and no ad or social media tracking pixels on the site. That includes TikTok, Meta and Google tags. The one cookie in our code belongs to the owner's private admin tool and is never set for players.

Analytics

We count visits with Umami, an open-source analytics tool. We run our own copy of it at analytics.factory.fyi, and your browser reaches it through our own domain. It receives page views, your user agent and the game's events. A page view includes the full page address, with any codes in the link, and the address of the page that sent you there, as much of it as your browser passes on. Our server passes your IP address along to it so it can count unique visitors and estimate their city, region and country.

It isn't sent your player id. Share events carry your short sender code, the link's share id, and the score and rank the share showed. The event for each visit, and the one for your first finished day, carry the sender, share and campaign codes of the link that brought you. Our own records note which player id made each share link, so on our side a share event can be matched back to a device.

Other services your browser talks to

How we use it

Selling and ads

We don't sell your data. There are no ads in the game, and we don't share your data with advertisers or ad networks.

Our social accounts

We make Sound of Sliver videos with our own internal tools, and only we can reach them. We post them to our own accounts in two ways.

For TikTok and Reddit we use Zernio, a social media posting service. We send it the video's address on our site and its caption, and for Reddit the post's title and the community it goes to. Zernio holds the sign-in to those accounts. It fetches the video from our site and posts it publicly, at a time we pick, or to our TikTok drafts for us to finish in the app.

For Instagram and Threads we use our own Meta app, which can only reach our own Instagram and Threads accounts. Our server sends Meta the video's address on our site and the caption, and Meta fetches the video and posts it.

Our server keeps the Zernio API key and the Meta access tokens, the id, handle, display name and profile picture address of each account we've connected, and a log of what we sent and what each service answered. Disconnecting an account deletes its key or token and its details. No player data goes to Zernio or Meta.

To see how our posts are doing, our server also reads the follower count of each of our own accounts, and the replies and comments people leave on our posts on Instagram, Threads, TikTok, Reddit, Bluesky and X. For each one we keep the commenter's public username, what they wrote, when, and a link to it, so we can read and answer them. We don't read anyone's private messages or their account beyond that comment.

Players never sign in to TikTok or any other social network through this site, and we don't collect players' social media data. When you press a follow button, we note that you pressed it so we can add the bonus points. We never see your account on that network.

We do keep a log of public web pages and public Reddit and Bluesky posts that mention Sound of Sliver, so we can follow what people say about the game. For each one we keep its link, when it was posted, its title and the first few hundred characters of its text. For a Reddit or Bluesky post we also keep the author's public handle, and for Reddit the subreddit.

How long we keep it

Most of what we store has no set expiry. Scores and leaderboards are meant to last, and the rest stays until we delete it. A few things do end on their own:

We back up our server every night. The backups are kept for 60 days on the server, for a year on a separate computer of ours, and in an encrypted archive for up to about three years. When we delete something, older copies can remain in those backups until they age out.

Your choices

Children

Sound of Sliver is a game for a general audience. It isn't directed to children under 13, and we don't knowingly collect personal information from them. If you think a child under 13 has given us an email address or other information, contact us and we'll delete it.

Changes to this policy

If we change what we collect or how we use it, we'll update this page and the date at the top.

Contact

For questions or removal requests, use CONTACT / FEEDBACK in the game.